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Originally posted by bigjimslade View PostTo finish my computer model, I am looking for measured drawings of the following Iowa class details:
Nixie Bolsters
Armored Box Launchers
Life Raft Holders
Phalanx Guns
SATCOM Antenna
SQL-32 Antenna
Bow Roller Chock
16" Range Finder Hoods
MK 37 Director
MK 38 Director
AN/SPS-6 Antenna
AN/SPS-10 Antenna
New Jersey/Iowa Bow Bulwark
Funnel Caps
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Have a question regarding battleship propulsion
for U.S.S. Massachusetts (BB 59) form BRIEF DESCRIPTION - ENGINEERING DEPARTMENT
"Each Boiler can change 16,500 gallons of water into steam at 600 lbs. per sq. in. pressure and 850 degrees F. Temperature in an hour. In order to do this it burns about 1400 gallons of fuel oil per hour."
BBs 61 to 64 used improved Babcock Wilcox Boilers. What was the designed steam output and fuel flow?
And btw is there somebody knowing the specific calorific value of the used fuel oil during WW2 [BTU/gal]
Thank you.
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Here's a question. Did battleships get set on fire by small calibre gun fire?
I ask this because in this game I play, World of Warships, when I play a BB, a lot of CA, CL and DD try to gun fight me by peppering me with HE shells and setting me on fire. The fire does 10 times more damage to me than the explosions themselves. That's got to be wrong, no?
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Originally posted by hboGYT View PostHere's a question. Did battleships get set on fire by small calibre gun fire?
I ask this because in this game I play, World of Warships, when I play a BB, a lot of CA, CL and DD try to gun fight me by peppering me with HE shells and setting me on fire. The fire does 10 times more damage to me than the explosions themselves. That's got to be wrong, no?
But as for a topside fire gradually sinking the ship like it does in the game....nope. That's totally unrealistic. As is the whole "don't show your broadside" business in the game. In real Battleships, the broadside is where your armor is. The game is fun, but don't treat it like a simulation...it's not.
Does have some darn nice graphics and ship modeling, though.
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Originally posted by Pacfanweb View PostYes, it's wrong. But also yes, smaller caliber fire could and did certainly start fires on Battleships. Just ask South Dakota at Guadalcanal.
But as for a topside fire gradually sinking the ship like it does in the game....nope. That's totally unrealistic. As is the whole "don't show your broadside" business in the game. In real Battleships, the broadside is where your armor is. The game is fun, but don't treat it like a simulation...it's not.
Does have some darn nice graphics and ship modeling, though.
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Originally posted by Thoddy View PostHave a question regarding battleship propulsion
for U.S.S. Massachusetts (BB 59) form BRIEF DESCRIPTION - ENGINEERING DEPARTMENT
"Each Boiler can change 16,500 gallons of water into steam at 600 lbs. per sq. in. pressure and 850 degrees F. Temperature in an hour. In order to do this it burns about 1400 gallons of fuel oil per hour."
BBs 61 to 64 used improved Babcock Wilcox Boilers. What was the designed steam output and fuel flow?
And btw is there somebody knowing the specific calorific value of the used fuel oil during WW2 [BTU/gal]
Thank you.
Send a note to B&W they are still around? They produced over 50% of the boilers in WWII.Last edited by FlankDestroyer; 01 Oct 18,, 04:07.
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Originally posted by Pacfanweb View PostYes, it's wrong. But also yes, smaller caliber fire could and did certainly start fires on Battleships. Just ask South Dakota at Guadalcanal.
But as for a topside fire gradually sinking the ship like it does in the game....nope. That's totally unrealistic.
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Originally posted by ADHD Chief View PostI know its a game but maybe someone could tell me. Why does the Iowa only have a torpedo damage reduction of 27% compared to the IJN amagi's 42%. I thought Iowa had a pretty decent torpedo protection system
I suspect that the designers have a bit of bias against US ships. The US Battleships in-game should be much more accurate than they are, and their secondaries should have a lot longer range. But again, it's a game not a simulation, so they had to try and make each ship have strengths and weaknesses for balance.
It doesn't at all represent how things were in real life....other than the modeling. That is fantastic.
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This is a good read about Battleship designs from some naval historians. Not sure if it has been posted before?
http://www.combinedfleet.com/baddest.htm
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Originally posted by hboGYT View PostHere's a question. Did battleships get set on fire by small calibre gun fire?
I ask this because in this game I play, World of Warships, when I play a BB, a lot of CA, CL and DD try to gun fight me by peppering me with HE shells and setting me on fire. The fire does 10 times more damage to me than the explosions themselves. That's got to be wrong, no?
3 destroyers were set as attackers at very short and favourable distances of 2,5 km - 2,7 km they achieved about 200 hits of 12,7 cm in very short time against the target ship.
Its fighting capabilities had been strongly reduced by splinterdamage and direkt hits against sensors, firecontrol facitlities, Flaks, machineweapons, ready ammunition, personellel, not armored parts of the ship, funnels and so on.
But anything befind usual captitalship armor was unharrassed.
Fire was absolutely no problem.
Conclusion the target ships was never in danger, loosing ist seekeeping capabilities speed and maneuverability but should have had problems with ist fighting capabilities.
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