
Originally Posted by
Chogy
Interesting, but predictable. The continued emphasis on hyper-maneuverability, outside-lomcevaks, and airshow handling, makes me want to chew on a pistol barrel like it was an all-day lollipop.
The need existed, from post-vietnam to the mid 1980's. But even then, we realized that improved radars, sensors, and above all, all-aspect weapons with radically improved Pk (probablility of a kill), took the importance of agility down several notches. In all of GW1, there was not a single turning engagement as practiced so heartily throughout the 1980's. Not one.
The simple truth is, entry into the WEZ (weapons engagement zone) of an aware fighter means death. If unaware, he may be dispatched without turning. There is no longer a need to maneuver to an opponent's six o'clock. He who detects first, shoots first, wins.
We have offloaded maneuverability into reliable missiles that can pull 40, 50 G, as opposed to the target's 9 G.
Spend the money, the technology, on sensors, stealth, and weapons. Not on living wings, fancy slats, thrust vectoring.
Get a T/W and an airframe capable of supercruise. That, I agree, is tactically potent. Otherwise, be happy with instantaneous turns capable of swinging a nose into a position where that 50 G dogfight missile can do its magic.
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