It is not only the defense industry that has that problem (budget breach). It happens in almost every project that is undertaken. From computer games, software, movies up to the defense industry. If one movie has a budget of 100 million dollars the stress to make a block buster is far more greater than the movie with a 20.000 dollars budget. Computer games are another and the most vivid example of such philosophy. First game is made with a small budget, but since it is a first game the development isn't saddled with budget costs and expectations. So developers have the time to work in a more relaxed manner.Also since their new game is a first game that will hit the market, they are far more focused on their project. When the game hits the market and scores big time, the developers earn a lot of money and have bigger budget. But since there is a lot more money at stake their freedom is limited since they expect to return the money invested and to make profit. So actually the bar is risen by multiple times. In order to achieve that they have to employ new people, more skilled ones and the costs rise. So paradox accrues. Instead to fell more relaxed since you have more means to develop something you are actually more stressed out because you are feared of the outcome (will your next game succeed its precursor). And that stress than reflects on the creative process and becomes a drag factor. That is why, once the companies establish franchises they do not deviate form it. They are playing safe by making sequels all the time and each sequel is expected to beat the previous one. Budgets increase stress increases and the probability of mess up rises exponentially. The major sacrifice is than in originality since it is too risky to invest in something new, over time the company system gets rigid and loses agility and often company gets ruined because their franchise loses potency over time and the market gets fed up with the same idea that gets recycled over and over again. I mean look at the terminators, aliens, star tracks, star wars, jaws. And yes don't forget the King Kong, which is the number one example of such philosophy, the demise of Peter Jackson....In most cases sequel never matches the first movie that is released.
There is another side in cost increase and that is the the staff. Let's say that you have two engineers. One comes form a poor country and other one comes form a rich country. The first one is the poor person despite his or hers abilities and the poverty that he grew up in, embedded itself in his mind set. The rich engineer whom went on Harvard's,Stanford's,Oxford's has a legacy. Since he is from the rich family he needs to prove that he is worthy of family name, than since he went to rich school he needs to prove worthy of being the rich school student and at the end when he enters the rich company to work in he is three times more saddled since now he as the member of such company he needs to live up to the company name. But since he is rich, he doesn't have the poverty restraints as the first engineer so his mindset works differently. Poor engineer will always look to make savings in the project, because his mindset is shaped by poverty experience while the engineer form the Oxford, Staford schools will always try to make expensive projects since the mercantile line says that things need to be expensive in order to be good, since the measure of worth in his mindset is always measured by material values.
This applies on all engineers unless they are German. German engineers work the same regardless if they are poor or rich

, since they are genetically coded for engineering.
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