View Single Post
Old 09-17-2005, 15:51 PM   #16 (permalink)
Defcon 6
Contributor
 
Join Date: 09-12-05
Location: Illinois, U.S
Posts: 659
Quote:
How did you come up with that figure? I would anticipate at LEAST twice DD(X), maybe more.
No, my ship uses a lot of recycled metal. The idea is that I designed it to use parts and technologies from the DD(X) and CG(X) line of future naal vessels.


Quote:
And every BB we buy would mean fewer DD(X)s.
The USN wants to field fewer ships anyways.


Quote:
Sorry, Theater Missile Defense - shooting down short-ranged ballistic missiles. (think anti-Scud)
Yes I understand this now. I already had selected the Evolved Sea Sparrow Missile and British SeaWolf Block 2 missiles for use. The SeaWolf has a 70km range, enabling it to hit ICBM's. However, its loadout is of greater variety than the CG(X), so it could equip the same missiles that the CG(X) could.

Quote:
'More' in the context of new missions that need attention. DD(X) and LCS help solve the littorals problem, plus the Burke design is getting old. CG(X) provides next-gen area air defense and TMD.
This ship handles the job of more ships effectively. The Navy already has selected Littoral ships for that purpose.


Quote:
Well, if you want it to operate independently, or as part of a SAG, someone needs to have aviation facilities. Who's going to be spotting for your giganto-guns?
I'm considering UAV support. However it doesn't operate as a single unit.

Quote:
At minimum, I'd scrap the rear turrets and dedicate the entire section to a large flight deck and hanger for UAVs and helos. Maybe even a large, multi-misison area like the Danish Flexible Support Ship.
http://navalteam.dk/supportship.htm

Not happening. Sorry.

Quote:
Ok, if not sink, then mission-kill it.
Saying that is easy, doing it is a different matter alltogether, your talking about a mobitility or comm kill. But the ship has been designed with such tactics in mind, meaning your already fighting an up-hill battle, just to fight this ONE ship.


Quote:
We don't need 16" guns for NGFS. The 155mm AGS is spec'd to provide an entire artillery battery's worth of fire support. Each DD(X) has two. That's plenty.
I argued this on the other forum earlier. But it's not true. Go and check what rickusn said. The 5 inch shells can only go 100 miles, opposed to my 320 mile range shells.

Quote:
Ship vs. ship just doesn't really happen anymore, except in the littorals. And if it does, it's via long-ranged cruise missile, not guns.

For littorals, chances are you'll be going up against a gun-boat or fast attack craft and even the 155mm AGS is overkill here. Better to hit them with a missile from a helo or UAV, or a 57mm round or NLOS-LS missile from an LCS.
My ship is capable of 41 kts. It's faster than any ship in service now.

It doesn't operate ship to ship, as you noticed it is part of a fleet. Whether SCG or Carrier based.

And a fast attack craft can't outrun a missile. if it gets close, my ship has a CIWS.

Speaking of that, it has a 57mm CIWS.

Quote:
And every massively expensive BB we bought would mean fewer LCSs and DD(X)s.
They aren't that expensive compared to a 13 billion dollar aircraft carrier. Like the carrier, this ship is a force multiplier in its own way. And the Navy as I have said wants to field fewer ships.

Quote:
As can DD(X), Burkes, Tyco's, LCSs, etc., at a far lower price.
No they can't. sorry.


Quote:
A half dozen hits will undoubtably shred any exposed antennas, leaving you blind and deaf and a mission-kill.
It has two retractable com arrays as backup measures. Which don't cost that much.

Quote:
DD(X), Burkes and Tico's will be able to do this with Excaliber/ANSR/LRLAP.
With smaller guns. They don't meet the mission requirements currently needed.

Quote:
No higher (or not much higher) than existing and near future vessels.
No, it is faster. Check your data again. The DD(X) isn't meant to exceed 33 kts.

Quote:
Perhaps, but not worth the price, IMHO.
Sure it is.

Quote:
Well, I'm guessing you won't be able to build a $20k guided 16" round, since we're having trouble building $20k guided 155mm and 5" rounds.
Last time I checked the guided 155mm's cost 9k and were working fine. Show some sources because what you are saying just isn't true.

Quote:
Besides, TacTom is somewhat cheaper and can go 7-900 miles and can be fired by any VLS ship in the fleet. What kind of range do your 16" rounds have?
My ship is equipped with the Tactical Tomahawk missiles. Tactical Tomahawk is just an advanced Tomahawk TLAM really.

Quote:
If anything, we should just focus on cheaper VLS missiles. JASSM is less than $500k. But something a lot smaller and cheaper rmight be worthwile - something where 4 to 9 can be carried per VLS/PVLS, but packs the punch of a 250lb SDB and has TacTom range.
If anything we are already focusing on other things. Missiles are easier to inctercept than shells.

Even then you'll never exceed the explosive force of a 3,200 lb 16" shell.








Quote:
Why 16 155mm guns? Scattering them about the ship will mean that only, probably, half will be able to fire at any one time. Seems wasteful for such an expensive system. Same goes for the 57mm guns.
The 57mm guns are CIWS. In other words they shoot down missiles and aircraft. So your wrong about that one.

The 16 turrets is suppose to be downsized to 10. However regardless this ship is optimized as it is. A 155mm turret costs about 3 million dollars with support systems. So really they don't add much cost, and it's reasonable to have more especially when the 155mm's can be unmanned.
Defcon 6 is offline   Reply With Quote